Skip to content
Permalink
Branch: master
Find file Copy path
Find file Copy path
Fetching contributors…
Cannot retrieve contributors at this time
88 lines (69 sloc) 3.16 KB

star this repo fork this repo

Unreal.js

Unreal.js is a plug-in which brings V8-powered Javascript into UnrealEngine4.

Features

  • Powered by latest V8 (ES6, 5.6.140)

  • CommonJS modules

  • Full access to the whole UnrealEngine API

  • Free to subclass existing classes including blueprint

  • Live reload

  • Communicate with outer world: REST(http), websocket, process(pipe), arraybuffer, ...

  • Bridge API for editor extension

  • Auto-completion for Visual Studio Code (auto-generated *.d.ts)

  • Debugging within Visual Studio, Visual Studio Code, WebStorm and all IDE which supports V8 protocol

  • Profiling supported by V8

  • Dedicated Javascript console on UnrealEditor

  • (Full) access to existing javascript libraries via npm, bower, ...

Dummy demo

Tutorials & documentation

License

  • Licensed under the MIT license
  • see LICENSE for details

Examples

2048

Springy

Editor extension

Create a new actor

let myActor = new Actor(GWorld,{X:10,Y:20,Z:30});
myActor.SetActorLocation({X:40,Y:80,Z:120});

Subclass an existing class

class MyActor extends Actor {
  properties() {
    this.MyProp/*EditAnywhere+Replicated+int*/;
  }
  RPC(x/*int*/) /*Server+Reliable*/ {
    console.log('This function is replicated',this.MyProp++);
  }
}
let MyActor_C = require('uclass')()(global,MyActor);
if (GWorld.IsServer()) { 
  new MyActor_C(GWorld);
}

Node.js like

let _ = require('lodash');
let kick = () => {
  console.log("Hello timer!",_.keys(this));
  setTimeout(kick,1000);
};
kick();
You can’t perform that action at this time.