Branch-free HSV to RGB conversion in shader

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Original Author: DarthCoder (talk)

Certain color operations can become far easier in HSV color space, unfortunately Unreal 4 includes only an RGB to HSV shader node in the engine by default. This is a simple HSV to RGB conversion shader function based on the branch-free function found on the lolengine blog.

Hsv-to-rgb-material-function.jpeg