List of Key/Gamepad Input Names
Contents
Overview
This page will detail the internal names used for various keys and gamepad bindings. These are used primarily in the DefaultInput.ini file, as shown in the example below (Taken from the first person shooter template)
+ActionMappings=(ActionName="Jump", Key=SpaceBar) +ActionMappings=(ActionName="Fire", Key=LeftMouseButton)
(Here, SpaceBar and LeftMouseButton are the internal names to bind to the spacebar and left mouse button respectively)
For the most part, these bindings will tend to be obvious (A-Z, F1-F12 etc) but some keys may have odd or different names, hence the purpose of this document. This list will also contain gamepad bindings and touch device bindings, which are internally interpreted as 'keys'.
This is a reference document and may not be fully up to date with the latest version of Unreal Engine 4.
For your most up to date list of these key names, look in the file: Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h
Key Name List
Keyboard
Character Keys
- A
- B
- C
- D
- E
- F
- G
- H
- I
- J
- K
- L
- M
- N
- O
- P
- Q
- R
- S
- T
- U
- V
- W
- X
- Y
- Z
Arrow keys
- Left
- Up
- Right
- Down
Numbers
Numbers above the alphabet characters, below the functions keys on a traditional QWERTY keyboard'
- Zero
- One
- Two
- Three
- Four
- Five
- Six
- Seven
- Eight
- Nine
- NumPadZero
- NumPadOne
- NumPadTwo
- NumPadThree
- NumPadFour
- NumPadFive
- NumPadSix
- NumPadSeven
- NumPadEight
- NumPadNine
Num Pad
These are on the numpad, not the characters near the main alphabet typing area
- Multiply
- Add
- Subtract
- Decimal
- Divide
- BackSpace
- Tab
- Enter
- Pause (The pause/break key on some keyboards)
- NumLock
- ScrollLock
- CapsLock
- Escape
- SpaceBar
- PageUp
- PageDown
- End
- Home
- Insert
- Delete
Function Keys
- F1
- F2
- F3
- F4
- F5
- F6
- F7
- F8
- F9
- F10
- F11
- F12
Modifier Keys
- LeftShift
- RightShift
- LeftControl
- RightControl
- LeftAlt
- RightAlt
- LeftCommand
- RightCommand
Misc Keys
- Semicolon
- Equals
- Comma
- Underscore
- Period
- Slash
- Tilde
- LeftBracket
- Backslash
- RightBracket
- Quote
Mouse
Axis
- MouseX
- MouseY
- MouseScrollUp
- MouseScrollDown
- MouseWheelSpin
Note: There is a comment in InputCoreTypes stating that the viewport clients use MouseScrollUp and MouseScrollDown while Slate uses MouseWheelSpin. Epic plan to merge these in the future.
Buttons
- LeftMouseButton
- RightMouseButton
- MiddleMouseButton
- ThumbMouseButton
- ThumbMouseButton2
Gamepads
- Gamepad_LeftX
- Gamepad_LeftY
- Gamepad_RightX
- Gamepad_RightY
- Gamepad_LeftTriggerAxis
- Gamepad_RightTriggerAxis
- Gamepad_LeftThumbstick
- Gamepad_RightThumbstick
- Gamepad_Special_Left
- Gamepad_Special_Right
- Gamepad_FaceButton_Bottom
- Gamepad_FaceButton_Right
- Gamepad_FaceButton_Left
- Gamepad_FaceButton_Top
- Gamepad_LeftShoulder
- Gamepad_RightShoulder
- Gamepad_LeftTrigger
- Gamepad_RightTrigger
- Gamepad_DPad_Up
- Gamepad_DPad_Down
- Gamepad_DPad_Right
- Gamepad_DPad_Left
Virtual key codes used for input axis button press/release emulation
- Gamepad_LeftStick_Up
- Gamepad_LeftStick_Down
- Gamepad_LeftStick_Right
- Gamepad_LeftStick_Left
- Gamepad_RightStick_Up
- Gamepad_RightStick_Down
- Gamepad_RightStick_Right
- Gamepad_RightStick_Left
Touch Devices
- Tilt
- RotationRate
- Gravity
- Acceleration
- Gesture_SwipeLeftRight
- Gesture_SwipeUpDown
- Gesture_TwoFingerSwipeLeftRight
- Gesture_TwoFingerSwipeUpDown
- Gesture_Pinch
- Gesture_Flick
- PS4_Special
- Invalid
- TouchKeys (Array - defaults to a size of '10' through the constant 'NUM_TOUCH_KEYS')