User contributions
User account "Darkgaze" is not registered.
- 20:20, 26 March 2018 (diff | hist) . . (+6,599) . . Nm Procedural Mesh Component in C++:Getting Started
- 17:43, 26 March 2018 (diff | hist) . . (+27,910) . . N Procedural Mesh Generation (Better style comment at the beginning about v4.8 not working)
- 18:29, 12 February 2018 (diff | hist) . . (+7,364) . . N HLSL Shaders (added engine version rating information on top)
- 14:55, 30 January 2018 (diff | hist) . . (+15,743) . . Nm Logs, Printing Messages To Yourself During Runtime (→Log Category Macros)
- 13:15, 18 January 2018 (diff | hist) . . (+19,805) . . N Component Visualizers (→Creating a Visualization Class: Interface changes to 4.18)
- 16:57, 12 January 2018 (diff | hist) . . (+38) . . N File:Hello slate.png (Darkgaze uploaded a new version of "File:Hello slate.png")
- 12:02, 15 December 2017 (diff | hist) . . (+5,725) . . N Building and RPG With Unreal 4.X (book) (→Chapter 3)
- 15:34, 13 December 2017 (diff | hist) . . (+11,195) . . Nm Structs, USTRUCTS(), They're Awesome (Fixing author line)
- 15:13, 13 December 2017 (diff | hist) . . (+23) . . N Category:Books (There's no category for Books. I position it inside "Tutorials" but technically this is not a tutorial section.)
- 15:11, 13 December 2017 (diff | hist) . . (+3,001) . . N UE4: Up and Running (book) (Added to the new Books category)
- 15:10, 13 December 2017 (diff | hist) . . (+910) . . Nm Category:Getting Started (Deleted link for a new page.)
- 08:52, 10 May 2017 (diff | hist) . . (+18,449) . . Nm Linking Dlls (→Creating the Blueprint)