IOS Device Compatibility

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This page is a place for the community to view and provide data on iOS devices that have run UE4. Please be sure to include the version of iOS for your device.

Legend:

LDR (TappyChicken) - Low Dynamic Range. The highest performance tier supported in UE4 and is recommended for games that do not require lighting or postprocessing features
Basic Lighting (StrategyGame) - Leverages static lighting and fully rough Materials to create levels with interesting lighting while maximizing performance to reach a broader range of mobile devices
Full HDR w/ Sun (SunTemple) - This tier is the same as the 'Full HDR' tier and has the same advantages and recommendations except that a single directional light is rendered at much higher quality

 For detailed information on the Rendering Features in the table, see our Performance Guidelines for Mobile Devices page.

Supported - Device passed basic compatibility testing and is expected to work, barring minor issues that may need to be fixed for certain features, or low performance
Expected - Device was not fully tested but the hardware is expected to be supported, barring any unique software/driver implementation

Customer Device List

Device iOS version LDR (Tappychicken) Basic Lighting (StrategyGame) Full HDR w/Sun (SunTemple) UE4 Tested
Example Device #.#.# Supported? Supported? Supported? 4.#

Epic Games Currently Tested Device List

Device iOS version LDR (Tappychicken) Basic Lighting (StrategyGame) Full HDR w/Sun (SunTemple) UE4 Tested
iPad 3 7.0.4 Supported (60fps) Supported (60fps) Supported (16fps) 4.9
8 Supported (60fps) Supported (30fps) Supported (14fps) 4.9
iPad 4 9.0 Supported (60fps) Supported (38fps) Supported (35fps) 4.9.1
iPad Air 9.0 Supported (60fps) Supported (46fps) Supported (37fps) 4.9.1
7 Supported (60fps) Supported (46fps) Supported (30fps) 4.9
iPad Air 2 * 9.0 Supported (60fps) Supported (30fps) Supported (30fps) 4.9.1
iPad Mini 8.1 Supported (60fps) Supported (30fps) Supported (7fps) 4.9
iPad Mini 2 7.1.2 Supported (60fps) Supported (46fps) Supported (30fps) 4.9
iPad Mini 3 * 9.0 Supported (60fps) Supported (38fps) Supported (49fps) 4.9.1
iPhone 5 7.1.2 Supported (60fps) Supported (60fps) Supported (30fps) 4.9
iPhone 5C 9.0 Supported (60fps) Supported (60fps) Supported (35fps) 4.9.1
iPhone 5S 7.0 Supported (60fps) Supported (60fps) Supported (30fps) 4.9
iPhone 6 8.0.2 Supported (60fps) Supported (30fps) Supported (30fps) 4.9
iPhone 6+ 8.3 Supported (60fps) Supported (30fps) Supported (30fps) 4.9
iTouch 5 8.1 Supported (60fps) Supported (30fps) Supported (16fps) 4.9

Devices Tested In Previous Versions

Device iOS version LDR (Tappychicken) Basic Lighting (StrategyGame) Full HDR w/Sun (SunTemple) UE4 Tested
iPad 2 8.1 Supported Supported Supported 4.7
7 Supported Supported Supported 4.7
6.1.3 Supported Expected Supported 4.7
7.1.2 Supported Supported Supported 4.7
8 Supported Supported Supported 4.7
iPad 3 8.1 Supported Supported Supported 4.7
6.1 Supported Expected Supported 4.7
iPad 4 8.1 Supported Supported Supported 4.7
6.1.2 Supported Expected Supported 4.7
8.0 Supported Supported Supported 4.7
iPad Air 8 Supported Supported Supported 4.7
iPad Mini 7 Supported Supported Supported 4.7
6.1.2 Supported Expected Supported 4.7
8.0 Supported Supported Supported 4.7
iPad Mini 2 8.1 Supported Supported Supported 4.7
iPhone 4 6.1.2 Supported Supported Supported 4.7
7 Supported Supported Supported 4.7
7.1 Supported Supported Supported 4.7
iPhone 4S 8.1 Supported Supported Supported 4.7
6.1.2 Supported Supported Supported 4.7
7 Supported Supported Supported 4.7
8 Supported Supported Supported 4.7
iPhone 5 8.1 Supported Supported Supported 4.7
6.1.2 Supported Supported Supported 4.7
8 Supported Supported Supported 4.7
iPhone 5C 7.0.4 Supported Supported Supported 4.7
8.1 Supported Supported Supported 4.7
7.1.1 Supported Supported Supported 4.7
iPhone 5S 7.1.1 Supported Supported Supported 4.7
8.1 Supported Supported Supported 4.7
iTouch 5 6.1.2 Supported Supported Supported 4.7
8 Supported Supported Supported 4.7


* See OS Specific notes below

See Device Specific notes below

OS Specific Notes

iOS 9.0

Code projects packaged from a Mac hang on a black screen when the app is run on some tablet devices. This was reproduced on an iPad Air 2 and iPad Mini 3.