Caffeine
Caffeine | |
---|---|
Developer | Incandescent Imaging |
Engine | Unreal Engine 4 |
Platforms | Windows, Mac, Linux |
Release Date | TBA Early 2015 |
Genre | Single-Player Adventure Horror |
Lead Designer | Dylan Browne |
Website | http://www.incandescentimaging.net/ |
Summary
Caffeine is a first person adventure horror game currently in development by indie developer Dylan Browne. The player awakens as a young child aboard a seemingly empty space station designed to mine the minerals required to create synthetic caffeine. Caffeine is inspired heavily by Alien, F.E.A.R and Condemned: Criminal Origins.
Gameplay
Caffeine is at it's heart a non-linear exploratory adventure game with horror elements, in addition there are simple environmental puzzles and a hefty amount of background lore scattered around the environment.
Development
Origins
Caffeine began development as a level designed to demonstrate some modular components within UDK (Unreal Engine 3). Eventually a trailer was released and the positive reception pushed Dylan Browne to create a game with the look and feel of the test environment.
Unreal Engine 4
With the launch of Unreal Engine 4, Caffeine was ported over to the new engine in around four weeks and an early pre-alpha demo was released.
Official Links
- http://www.incandescentimaging.net/ - Official Website
- http://www.indiedb.com/games/caffeine - Official IndieDB
- https://twitter.com/DylserX - Official Twitter