String Manipulation in c++ for beginers

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Convenience STRING manipulation Tutorial. ideal for beginners debugging

After getting my self reaquainted with c++ I remembered just how much of a pain strings can be.

UE4 gives us FString, FName and FText to work with for various scenarios, and I recomend reading up on them, its important info for speed of calculation and localisation. Nonetheless the standard string (std::string) still has uses, especialy as a debugging tool. These files should allow you to work with strings in a manner similar to unreal script or other scripting languages. I wrote the following code to facilitate simple on screen debugging, and thought Id share it with the comunity.

Example uses: PrintStr("some text about mouse X:" + ToString(MouseLocation.X) + " Y:" + ToString(MouseLocation.Y));

Add code to your project (select no base class) - name AdvString in order to use GEngine you need to include Engine.h in your main project file, Projects created in later versions only include Engineminimal.h HEADER

  1 // File: AdvString.h
  2 #include <iostream>
  3 #include <sstream>
  4 #include <string>
  5 #include <stdexcept>
  6 #include "Spiral.h"
  7 
  8 class BadConversion : public std::runtime_error {
  9 public:
 10 	BadConversion(std::string const& s)
 11 		: std::runtime_error(s)
 12 	{ }
 13 };
 14 
 15 inline std::string ToString(double x)
 16 {
 17 	std::ostringstream o;
 18 	if (!(o << x))
 19 		throw BadConversion("ToString(double)");
 20 	return o.str();
 21 }
 22 
 23 inline std::string ToString(float x)
 24 {
 25 	std::ostringstream o;
 26 	if (!(o << x))
 27 		throw BadConversion("ToString(float)");
 28 	return o.str();
 29 }
 30 
 31 inline std::string ToString(int x)
 32 {
 33 	std::ostringstream o;
 34 	if (!(o << x))
 35 		throw BadConversion("ToString(int)");
 36 	return o.str();
 37 }
 38 
 39 inline std::string ToString(short x)
 40 {
 41 	std::ostringstream o;
 42 	if (!(o << x))
 43 		throw BadConversion("ToString(short)");
 44 	return o.str();
 45 }
 46 
 47 inline std::string ToString(long x)
 48 {
 49 	std::ostringstream o;
 50 	if (!(o << x))
 51 		throw BadConversion("ToString(long)");
 52 	return o.str();
 53 }
 54 
 55 inline std::string ToString(bool x)
 56 {
 57 	if (x)
 58 	{
 59 		return "true";
 60 	}
 61 	else
 62 	{
 63 		return "false";
 64 	}
 65 }
 66 
 67 inline FString ToFString(std::string x)
 68 {
 69 	FString f(x.c_str());
 70 	return f;
 71 }
 72 
 73 inline void PrintFStr(FString text)
 74 {
 75 	GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::White, text);
 76 }
 77 
 78 inline void PrintFStrRed(FString text)
 79 {
 80 	GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::Red, text);
 81 }
 82 
 83 inline void PrintFStrGreen(FString text)
 84 {
 85 	GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::Green, text);
 86 }
 87 
 88 inline void PrintFStrBlue(FString text)
 89 {
 90 	GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::Blue, text);
 91 }
 92 
 93 inline void PrintStr(std::string text)
 94 {
 95 	GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::White, ToFString(text));
 96 }
 97 
 98 inline void PrintStrRed(std::string text)
 99 {
100 	GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::Red, ToFString(text));
101 }
102 
103 inline void PrintStrGreen(std::string text)
104 {
105 	GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::Green, ToFString(text));
106 }
107 
108 inline void PrintStrBlue(std::string text)
109 {
110 	GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::Blue, ToFString(text));
111 }

source

1 #include "YOUR MAIN CLASS.h"
2 #include "AdvString.h"
3 
4 // inline code defined in .h