Category:Scripting

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This category discusses text-based scripting solutions for Unreal Engine 4. There are amazing UE4 facilities for creating logic at the low-level with C++ and at the high-level with visual node graphs using Blueprints though this category is for discussing the sweet spot between the two and a place for contributing scripting plugins and their example scripts.

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Once added, other users can edit and update Scripting pages to keep them accurate. Once you have something you want to share, create a page for it and let users know about it. To learn more about creating a page for your content, visit the Get Involved page.

SkookumScript - realtime text-based console and gameplay programming language designed for game development. It can make live changes on a running game and is deeply integrated to the UE4 runtime and editor (including calling to and from Blueprints and C++). SkookumScript is a recipient of the Unreal Development Grant.

Pages in category "Scripting"

This category contains only the following page.