Location Based Opacity in UE4 - Part 1

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<youtube height=405 width=720>https://www.youtube.com/watch?v=XYPPd5oLoPM&list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE&index=14</youtube>

Author:

Epic Games

Description:

This tutorial explains how to create a material that modifies the opacity of objects based on an external point in space. Material instances are used to drive this behavior on a per-object bases.