Collision Events in Code

From Epic Wiki
Jump to: navigation, search

This is a stub - please add things that are missing!

Here are some of the functions that get called on Collision in code:

Function name Description Parameters Base Class Tips
ReceiveHit Event when this actor bumps into a blocking object, or blocks another actor that bumps into it. class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, const FHitResult& Hit Actor Both Actors must have their collision response set to Block for this to occur. Of the two actors, only those that also have Simulation Generates Hit Events = True will receive the event.
ReceiveActorBeginOverlap Event when this actor overlaps another actor. class AActor* OtherActor Actor
ReceiveActorEndOverlap Event when an actor no longer overlaps another actor, and they have separated. class AActor* OtherActor Actor